

In many games, the real player will control the movement of a player character within the game, either using keyboard commands or another physical input device such as a joystick or gamepad controller, (or if you have a bluetooth computer, maybe even a wiimote… but that‘s for another day -) Danger Maze In the Catch a Clown game, the clown sprites moved around the room of their own accord, changing direction whenever they bumped into a wall. If you aren’t into arcade games, at least watch a quick run through of the game: Play a quick game of Pacman (try the arrow keys!) Can you work out how the controls affect the direction of the player character? How are points scored in the game? What about bonus points and penalties? How many ‘modes of behaviour’ do the ghost characters have, and what happens in each mode? To set the scene, you may wish to to relive old memories (if you’re as old as I am) or find out what the heck I’m talking about if you’re a member of the Google generation! I’ll start with a single room game and then show how to add additional rooms, as well as several other gameplay features that you may be familiar with if you have ever played classic arcade maze games such as Pacman. The original maze game tutorial assumes that there will be multiple rooms.

The second game we shall look at is also inspired by an “official” Game Maker tutorial, although we’ll work through it in a slightly different way.

Please drop me a comment if you have any feedback.The first game we looked at using Game Maker (“Catch a Clown”) was based very strongly on the First Game tutorial that can be found on the YoYo Games/Game Maker website. This is the last one in the series and should allow you to make a simple pacman game from start to finish if you follow the tutorials step by step. This also includes adding score to pacman every time he eats a food object. Checking the instance count of pacman to ensure that the game moves on to the next level when pacman eats the last piece of food. Adding a sound in gamemaker to play when pacman eats the food objectġ0. Making food disappear when pacman collides with the food objectĩ. Using collision event in pacman to make pacman stop when he hits a wallĨ. Creating basic movements up, down, left and right for pacman and drawing the pacman object into a roomħ. Making a new room in game maker to place your objects inĦ. Make pacman up sprite (basically duplicating and mirroring the down sprite)ĥ. Make pacman down sprite (used for down movement)Ĥ. Making a sprite for when pacman is moving leftģ. (If you have any problems feel free to drop me a comment)ġ.
